April Progress (1 year later)
I haven’t done much with the game in the past year other than revise some of the platforming physics and update the tileset graphics. I had a long list of neat ideas that I wanted to implement but they really distracted me from my original goal, which was to actually finish this project. With that in mind, I eliminated most of these tasks and I am determined to release this game, in whatever shape it’s in, by the end of this week (4/21/2019). I have other projects that I would like to work on and never finishing this game has bothered me greatly because of how much time I have poured into it.