I tidied up the game to make it fit to release. It’s mostly a tech demo; at this point, it is a relic regarding GameMaker Studio’s capabilities. For example, functions and methods did not exist during development, so I used a system of script arguments to replicate the functionality. Additionally, I used the built-in level-making tools to make my own “Prefabs,” which I was familiar with from using Unity. There is more information about that process in this post.